Tag Archives: traffic

Proof of Concept

Here’s an awesome file you should check out. futrapro.zip proof of concept (Windows EXE) Controls: Mouse + left click to drag pieces around. Esc to quit. Delete when selecting a cone to delete it.

Posted in Game Dev, Programming, Traffic Programmer | Tagged , , , | Leave a comment

FuTraPro Progress

Got some things working. Cars come out of the green triangles at regular times, and follow the signs to switch lanes, accelerate, and brake. Drag & drop also works on all of the objects. Here’s a screenshot.

Posted in Game Dev, Programming, Traffic Programmer | Tagged , , | 1 Comment

Progress Update

Got Game Maker 7 installed. Its event system is miles ahead of what MMF had, though it took a couple tries to get things working the way I wanted to. Here’s what I have so far: Cars that can move … Continue reading

Posted in Game Dev, Game Maker, Traffic Programmer | Tagged , , | Leave a comment

Future Traffic Programmer, Pt. 2

This is a follow up on the earlier post about Future Traffic Programmer, which has the unfortunate acronym ‘FTP’. I need to refine my design, since there are still a couple areas that are ambiguous. Namely, how the game processes … Continue reading

Posted in Game Dev, Traffic Programmer | Tagged , , | Leave a comment

Future Traffic Programmer

Here’s an idea for a game I’ve been working on for a while now. It’s the distant future of highway traffic control. Your job as a traffic programmer is to make sure that all of the autodriver cars make it … Continue reading

Posted in Game Dev, Traffic Programmer | Tagged , , | 2 Comments