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Tag Archives: implementation
Proof of Concept
Here’s an awesome file you should check out. futrapro.zip proof of concept (Windows EXE) Controls: Mouse + left click to drag pieces around. Esc to quit. Delete when selecting a cone to delete it.
Posted in Game Dev, Programming, Traffic Programmer
Tagged downloads, games, implementation, traffic
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FuTraPro Progress
Got some things working. Cars come out of the green triangles at regular times, and follow the signs to switch lanes, accelerate, and brake. Drag & drop also works on all of the objects. Here’s a screenshot.
Progress Update
Got Game Maker 7 installed. Its event system is miles ahead of what MMF had, though it took a couple tries to get things working the way I wanted to. Here’s what I have so far: Cars that can move … Continue reading
Posted in Game Dev, Game Maker, Traffic Programmer
Tagged games, implementation, traffic
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Future Traffic Programmer, Pt. 2
This is a follow up on the earlier post about Future Traffic Programmer, which has the unfortunate acronym ‘FTP’. I need to refine my design, since there are still a couple areas that are ambiguous. Namely, how the game processes … Continue reading
Delays
I found a copy of Visual Studio 2003 on my desktop, which might help me to actually get some work done. However, I should probably buy the damned program already and install it on my laptop, to facilitate development. Actual … Continue reading
Visual Studio Setup
The Platform SDK is always useful to have. And here is the DXFramework.
Java Ass-Kicking
I think I’m going to try to develop Grocery Panic on a different platform, since Java for cell phones is giving me a lot of trouble. C# or C++ it is. I’m going to do some research and prototyping tomorrow, … Continue reading