Tag Archives: implementation

Proof of Concept

Here’s an awesome file you should check out. futrapro.zip proof of concept (Windows EXE) Controls: Mouse + left click to drag pieces around. Esc to quit. Delete when selecting a cone to delete it.

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FuTraPro Progress

Got some things working. Cars come out of the green triangles at regular times, and follow the signs to switch lanes, accelerate, and brake. Drag & drop also works on all of the objects. Here’s a screenshot.

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Progress Update

Got Game Maker 7 installed. Its event system is miles ahead of what MMF had, though it took a couple tries to get things working the way I wanted to. Here’s what I have so far: Cars that can move … Continue reading

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Future Traffic Programmer, Pt. 2

This is a follow up on the earlier post about Future Traffic Programmer, which has the unfortunate acronym ‘FTP’. I need to refine my design, since there are still a couple areas that are ambiguous. Namely, how the game processes … Continue reading

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Delays

I found a copy of Visual Studio 2003 on my desktop, which might help me to actually get some work done. However, I should probably buy the damned program already and install it on my laptop, to facilitate development. Actual … Continue reading

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Visual Studio Setup

The Platform SDK is always useful to have. And here is the DXFramework.

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Java Ass-Kicking

I think I’m going to try to develop Grocery Panic on a different platform, since Java for cell phones is giving me a lot of trouble. C# or C++ it is. I’m going to do some research and prototyping tomorrow, … Continue reading

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