Category Archives: Programming

Pyramid Defense Flash Demo

Here’s a flash demo that makes an isometric “pyramid”: Well, it’s really only a quarter of a pyramid, and they did a bad job making it even. Also, there are snakes everywhere. You can press “space” to randomize what shows … Continue reading

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ExSphere

ExSphere is a game I made for a project in Professor Laird’s Game Development course at the University of Michigan. Continue reading

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Doubloons!

Doubloons! is a game where you are a pirate captain, commanding your ship and crew to take over and plunder enemy ships. At your disposal are cannons, bilge pumps, rowboats, grappling hooks, gangplanks, and a load of angry pirates. Continue reading

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Proof of Concept

Here’s an awesome file you should check out. futrapro.zip proof of concept (Windows EXE) Controls: Mouse + left click to drag pieces around. Esc to quit. Delete when selecting a cone to delete it.

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FuTraPro Progress

Got some things working. Cars come out of the green triangles at regular times, and follow the signs to switch lanes, accelerate, and brake. Drag & drop also works on all of the objects. Here’s a screenshot.

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TOB – First Prototype

Here’s some stuff I gotta do. Visual Studio set up Sprite loading Sprite animation Animation description format (txt) Animation loading Level displaying (tiles) Tile description format (txt) Level description format (txt) Level loading Level editor (basic) Controller movement Collide with … Continue reading

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Visual Studio Setup

The Platform SDK is always useful to have. And here is the DXFramework.

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Java Ass-Kicking

I think I’m going to try to develop Grocery Panic on a different platform, since Java for cell phones is giving me a lot of trouble. C# or C++ it is. I’m going to do some research and prototyping tomorrow, … Continue reading

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