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Category Archives: Programming
Pyramid Defense Flash Demo
Here’s a flash demo that makes an isometric “pyramid”: Well, it’s really only a quarter of a pyramid, and they did a bad job making it even. Also, there are snakes everywhere. You can press “space” to randomize what shows … Continue reading
Posted in Game Dev, Games, Programming, Pyramid Defense
Tagged flash, pyramids, randomization, snakes, spikes
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ExSphere
ExSphere is a game I made for a project in Professor Laird’s Game Development course at the University of Michigan. Continue reading
Doubloons!
Doubloons! is a game where you are a pirate captain, commanding your ship and crew to take over and plunder enemy ships. At your disposal are cannons, bilge pumps, rowboats, grappling hooks, gangplanks, and a load of angry pirates. Continue reading
Proof of Concept
Here’s an awesome file you should check out. futrapro.zip proof of concept (Windows EXE) Controls: Mouse + left click to drag pieces around. Esc to quit. Delete when selecting a cone to delete it.
Posted in Game Dev, Programming, Traffic Programmer
Tagged downloads, games, implementation, traffic
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FuTraPro Progress
Got some things working. Cars come out of the green triangles at regular times, and follow the signs to switch lanes, accelerate, and brake. Drag & drop also works on all of the objects. Here’s a screenshot.
TOB – First Prototype
Here’s some stuff I gotta do. Visual Studio set up Sprite loading Sprite animation Animation description format (txt) Animation loading Level displaying (tiles) Tile description format (txt) Level description format (txt) Level loading Level editor (basic) Controller movement Collide with … Continue reading
Visual Studio Setup
The Platform SDK is always useful to have. And here is the DXFramework.
Java Ass-Kicking
I think I’m going to try to develop Grocery Panic on a different platform, since Java for cell phones is giving me a lot of trouble. C# or C++ it is. I’m going to do some research and prototyping tomorrow, … Continue reading