Category Archives: Board and Card Games

Card and Board Games.

Dominion: Alchemy Visual Spoiler

I updated my dominion site with a new MySql/PHP backend and scans from Dominion: Alchemy. Some of them are in other languages, pending better scans.

http://dominion.diehrstraits.com/

Enjoy! Continue reading

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Bastion v. 8

Here is the new visual spoiler for Bastion: http://b.diehrstraits.com/playtest8/cards.html

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Dominion Spoiler Updated

Visual Spoiler: http://dominion.diehrstraits.com/ Text Spoiler:  http://dominion.diehrstraits.com/list.html

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Bastion Template v4

The latest template: http://diehrstraits.com/gg/bastion/playtest4/cards.html

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Bastion

In my spare time I’ve been working on a card game called Bastion where two players duke it out in a battle reminiscent of warfar in the 16th through 19th centuries. During this time period they had big solid fortresses, … Continue reading

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Basic Dominion Strategy

Here are some basic strategies for Dominion. Big Money Buy the best treasure you can afford each turn, or a Province. This is a basic strategy that will not win you many games, unless you’re playing against new players. 1-2: … Continue reading

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Dominion Visual Spoiler

Dominion is a fun game by Donald X. Vaccarino. Here is a visual spoiler of all the released cards: http://dominion.diehrstraits.com/ Here is a spoiler list of all the released cards, plus some that haven’t been released yet: http://dominion.diehrstraits.com/list.html

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Chess Tactics

The essense of chess tactics is to make a single move which threatens the opponent twice – unless they have some counter tactic to either deal with both threats, they will end up in a worse position, because you will … Continue reading

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Game Explorer

In chess, there are huge depositories of games past, which can be explored using powerful tool such as chess.com’s Game Explorer. Using this web program you can play moves and see what the winning percentages are for each move that … Continue reading

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Movement Rules

I was working on puting the movement rules of various pieces in a way that there won’t need to be many specialized rules. Here’s what I came up with. Each piece has five different basic attributes: Movement points Rotation points … Continue reading

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