Projects I Won’t Finish A Game Development Log

24Sep/120

Perlenspiel: Mow Problems

Here's my latest hit Perlenspiel game, Mow Problems. In this game, you play a lawnmower that shoots clippings out of the right side of your mechanisms when you mow over a patch of grass. You have to mow all of the green squares, but don't let too many clippings land on one square, or else it will become impassable.

Your task is made more easier or more difficult by the things that people like to put in their lawns. Trees block your path, but you can put as many clippings on them as you'd like. Pools aren't allowed to have clippings in them at all. Can you mow all 10 lawns without going crazy?

The below area is an iframe, so you can play the game right here! Click on the L1-L10 buttons to play the levels.

Some action shots:

 

16Aug/120

Perlenspiel: Checkers

I spent part of today recreating the game of Checkers in Perlenspiel. The biggest challenge was to implement the forced moves and multi-jumps. The source code is 396 lines of code, although I've removed the unused Perlenspiel functions by moving them into a wrapper .js file. If you want to use this source code in the downloadable Perlenspiel, you'll have to add those empty functions back in. Don't mind the garish colors I chose!

Play here: http://diehrstraits.com/games/Checkers/

Source: http://diehrstraits.com/games/Checkers/game.js

Checkers game in progress.

Checkers

 

 

 

25May/110

It’s hard to post when it isn’t a habit

I've been busy playing things like Minecraft and Terraria, which are both sandbox adventure games where you dig in the ground to find valuables, which you then use to build better stuff for digging in the ground with.

They both also have multiplayer support, and let me tell you, it's amazing to build and explore with your friends.

Both games cost less than $20 apiece - it's worth getting one of them and checking it out. Minecraft has the advantage of being 3D, while Terraria has a better adventure progression built into the game.

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14Mar/110

Dominion Spoilers site Updated

I've released an updated version of the Dominion Spoilers site, this time with a search bar and some UI pretty stuff.

Check it out here: http://dominion.diehrstraits.com/

30Jun/100

Pyramid Defense Flash Demo

Here's a flash demo that makes an isometric "pyramid":

Well, it's really only a quarter of a pyramid, and they did a bad job making it even. Also, there are snakes everywhere.

You can press "space" to randomize what shows up!

Man, Flixel is easy to use.

25Jun/101

Game Idea: Building Controller

A planning failure has left a nearby construction project almost complete, but the company that will be leasing it has very strong efficiency, water, energy, and security concerns that must be addressed.

As a building automation controls engineer, your job is to make this building smart enough to improve all of the above categories, which will save the leasing company money in the long run.

At your disposal are various kinds of sensors that can be used almost anywhere, and they can be used to control different aspects of the building to keep things running smoothly. You'll have to design a robust system that can handle all 7 days of the week, including any special events or circumstances that may drastically raise or lower the amount of people present.

Gameplay items:

  • Monitor usage to increase or decrease the temperature of a particular floor or area
  • Lock or unlock particular doors on a time cycle
  • Set up elevator park locations and other behaviors
  • Dim or shut off lights in areas that aren't being used, or have enough natural light
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24Jun/100

Game Idea: Pyramid Designer

As the pharaoh's lead pyramid design technician, you are tasked with creating the ancient world's foremost anti-tomb-raider burial monument. You get to create the layout, dead ends, pitfalls, traps, and distractions to keep any robbers from making their way to the pharaoh's final chamber.

As a renowned engineer, you have the ability to utilize ropes and weighted stones to create shifting or reactive paths to the burial chamber, and you will definitely need to use as many tricks as you can to succeed.

Every successful invader will be handily dispatched by the pharaoh's mummy, but allowing too many will find you being subject to the mummy's curse as well. If you perform well enough, you will be rewarded in the afterlife!

A hybrid between an engineering puzzle game and tower defense.

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11May/100

Dominion: Alchemy Visual Spoiler

I updated my dominion site with a new MySql/PHP backend and scans from Dominion: Alchemy. Some of them are in other languages, pending better scans.

http://dominion.diehrstraits.com/

Enjoy!

18Feb/100

Bastion v. 8

Here is the new visual spoiler for Bastion:

http://b.diehrstraits.com/playtest8/cards.html

Incendiary artillery card for Bastion. Costs 4, has 3 health. 2 Damage. Now and next turn, your opponents get -2 Resist. Counter Charge cavalry card from Bastion. Costs 5, has 5 health. If your opponent played a tactic card just now, +1 Tactic. Whenever they play another tactic card this turn, +1 Tactic.

24Oct/092

Dominion Spoiler Updated

Visual Spoiler: http://dominion.diehrstraits.com/

Text Spoiler:  http://dominion.diehrstraits.com/list.html