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Category Archives: Game Dev
Progress Update
Got Game Maker 7 installed. Its event system is miles ahead of what MMF had, though it took a couple tries to get things working the way I wanted to. Here’s what I have so far: Cars that can move … Continue reading
Posted in Game Dev, Game Maker, Traffic Programmer
Tagged games, implementation, traffic
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Future Traffic Programmer, Pt. 2
This is a follow up on the earlier post about Future Traffic Programmer, which has the unfortunate acronym ‘FTP’. I need to refine my design, since there are still a couple areas that are ambiguous. Namely, how the game processes … Continue reading
Future Traffic Programmer
Here’s an idea for a game I’ve been working on for a while now. It’s the distant future of highway traffic control. Your job as a traffic programmer is to make sure that all of the autodriver cars make it … Continue reading
Game Explorer
In chess, there are huge depositories of games past, which can be explored using powerful tool such as chess.com’s Game Explorer. Using this web program you can play moves and see what the winning percentages are for each move that … Continue reading
TOB – First Prototype
Here’s some stuff I gotta do. Visual Studio set up Sprite loading Sprite animation Animation description format (txt) Animation loading Level displaying (tiles) Tile description format (txt) Level description format (txt) Level loading Level editor (basic) Controller movement Collide with … Continue reading
Delays
I found a copy of Visual Studio 2003 on my desktop, which might help me to actually get some work done. However, I should probably buy the damned program already and install it on my laptop, to facilitate development. Actual … Continue reading
Design Documents
I spent some time today working on a design document, the fruits of which you can see here: Grocery Panic.doc Excerpt: The X Don’t put the cans on top of the eggs. Summary Foodstuffs are falling into a paper bag … Continue reading
Grocery Panic Development, Pt. 1
Panic! Just starting work on a recent idea: Don’t put the cans on top of the bread. That’s the gameplay behind this simple tetris-clone where you pack groceries into a paper bag. Each item has a weight, strength, and shape … Continue reading