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	<title>Projects I Won't Finish &#187; Game Dev</title>
	<atom:link href="http://diehrstraits.com/category/game-dev/feed/" rel="self" type="application/rss+xml" />
	<link>http://diehrstraits.com</link>
	<description>A Game Development Log</description>
	<lastBuildDate>Mon, 16 Apr 2012 03:46:18 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Box Dropper</title>
		<link>http://diehrstraits.com/2012/04/box-dropper/</link>
		<comments>http://diehrstraits.com/2012/04/box-dropper/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 03:45:22 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Game Dev]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/?p=340</guid>
		<description><![CDATA[I just finished a puzzle game that I've been working on in Perlenspiel. There are instructions in the game, and all you'll need is a mouse and arrow keys to control it. Click here to play it!]]></description>
			<content:encoded><![CDATA[<p>I just finished a puzzle game that I've been working on in <a href="http://perlenspiel.org">Perlenspiel</a>. There are instructions in the game, and all you'll need is a mouse and arrow keys to control it.</p>
<p><a href="http://diehrstraits.com/games/factory/"><img class="aligncenter size-full wp-image-341" title="box dropper" src="http://diehrstraits.com/blog/wp-content/uploads/2012/04/box-dropper.png" alt="" width="480" height="480" /></a></p>
<p><a href="http://diehrstraits.com/games/factory/">Click here to play it!</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pyramid Defense Flash Demo</title>
		<link>http://diehrstraits.com/2010/06/pyramid-defense-flash-demo/</link>
		<comments>http://diehrstraits.com/2010/06/pyramid-defense-flash-demo/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 03:26:09 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Pyramid Defense]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[pyramids]]></category>
		<category><![CDATA[randomization]]></category>
		<category><![CDATA[snakes]]></category>
		<category><![CDATA[spikes]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/?p=313</guid>
		<description><![CDATA[Here's a flash demo that makes an isometric "pyramid": Well, it's really only a quarter of a pyramid, and they did a bad job making it even. Also, there are snakes everywhere. You can press "space" to randomize what shows up! Man, Flixel is easy to use.]]></description>
			<content:encoded><![CDATA[<p>Here's a flash demo that makes an isometric "pyramid":</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://diehrstraits.com/blog/wp-content/uploads/2010/06/PyramidDefense.swf" /><embed type="application/x-shockwave-flash" width="640" height="480" src="http://diehrstraits.com/blog/wp-content/uploads/2010/06/PyramidDefense.swf"></embed></object></p>
<p>Well, it's really only a quarter of a pyramid, and they did a bad job making it even. Also, there are snakes everywhere.</p>
<p>You can press "space" to randomize what shows up!</p>
<p>Man, Flixel is easy to use.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pyramid Defense</title>
		<link>http://diehrstraits.com/2010/06/pyramid-defense/</link>
		<comments>http://diehrstraits.com/2010/06/pyramid-defense/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 21:09:25 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Pyramid Defense]]></category>
		<category><![CDATA[pyramids]]></category>
		<category><![CDATA[snakes]]></category>
		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/?p=308</guid>
		<description><![CDATA[A fun image to look at. I am designing the tiles that will make up the terrain and some of the defensive structures/creatures you can create.]]></description>
			<content:encoded><![CDATA[<p>A fun image to look at. I am designing the tiles that will make up the terrain and some of the defensive structures/creatures you can create.</p>
<p><a href="http://diehrstraits.com/blog/wp-content/uploads/2010/06/Tiles1.gif"><img class="alignnone size-full wp-image-309" title="Tiles1" src="http://diehrstraits.com/blog/wp-content/uploads/2010/06/Tiles1.gif" alt="" width="640" height="640" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Idea: Building Controller</title>
		<link>http://diehrstraits.com/2010/06/game-idea-building-controller/</link>
		<comments>http://diehrstraits.com/2010/06/game-idea-building-controller/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 15:17:00 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/?p=266</guid>
		<description><![CDATA[A planning failure has left a nearby construction project almost complete, but the company that will be leasing it has very strong efficiency, water, energy, and security concerns that must be addressed. As a building automation controls engineer, your job is to make this building smart enough to improve all of the above categories, which [...]]]></description>
			<content:encoded><![CDATA[<p>A planning failure has left a nearby construction project almost complete, but the company that will be leasing it has very strong efficiency, water, energy, and security concerns that must be addressed.</p>
<p>As a building automation controls engineer, your job is to make this building smart enough to improve all of the above categories, which will save the leasing company money in the long run.</p>
<p>At your disposal are various kinds of sensors that can be used almost anywhere, and they can be used to control different aspects of the building to keep things running smoothly. You'll have to design a robust system that can handle all 7 days of the week, including any special events or circumstances that may drastically raise or lower the amount of people present.</p>
<p><strong>Gameplay items:</strong></p>
<ul>
<li>Monitor usage to increase or decrease the temperature of a particular floor or area</li>
<li>Lock or unlock particular doors on a time cycle</li>
<li>Set up elevator park locations and other behaviors</li>
<li>Dim or shut off lights in areas that aren't being used, or have enough natural light</li>
</ul>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Idea: Pyramid Designer</title>
		<link>http://diehrstraits.com/2010/06/game-idea-pyramid-designer/</link>
		<comments>http://diehrstraits.com/2010/06/game-idea-pyramid-designer/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 18:49:53 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Pyramid Defense]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[pyramids]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/2010/06/game-idea-pyramid-designer/</guid>
		<description><![CDATA[As the pharaoh's lead pyramid design technician, you are tasked with creating the ancient world's foremost anti-tomb-raider burial monument. You get to create the layout, dead ends, pitfalls, traps, and distractions to keep any robbers from making their way to the pharaoh's final chamber. As a renowned engineer, you have the ability to utilize ropes [...]]]></description>
			<content:encoded><![CDATA[<p>As the pharaoh's lead pyramid design technician, you are tasked with creating the ancient world's foremost anti-tomb-raider burial monument. You get to create the layout, dead ends, pitfalls, traps, and distractions to keep any robbers from making their way to the pharaoh's final chamber.</p>
<p>As a renowned engineer, you have the ability to utilize ropes and weighted stones to create shifting or reactive paths to the burial chamber, and you will definitely need to use as many tricks as you can to succeed.</p>
<p>Every successful invader will be handily dispatched by the pharaoh's mummy, but allowing too many will find you being subject to the mummy's curse as well. If you perform well enough, you will be rewarded in the afterlife!</p>
<p>A hybrid between an engineering puzzle game and tower defense.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bastion Template v4</title>
		<link>http://diehrstraits.com/2009/09/bastion-template-v4/</link>
		<comments>http://diehrstraits.com/2009/09/bastion-template-v4/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 21:15:00 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Bastion]]></category>
		<category><![CDATA[Board and Card Games]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/?p=236</guid>
		<description><![CDATA[The latest template: http://diehrstraits.com/gg/bastion/playtest4/cards.html]]></description>
			<content:encoded><![CDATA[<p>The latest template:</p>
<p><a href="http://diehrstraits.com/gg/bastion/playtest4/cards.html">http://diehrstraits.com/gg/bastion/playtest4/cards.html</a></p>
<p><img class="alignnone" title="Logistics" src="http://diehrstraits.com/gg/bastion/playtest4/Cards/officer_3_2_logistics.jpg" alt="" width="330" height="470" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Bastion</title>
		<link>http://diehrstraits.com/2009/08/bastion/</link>
		<comments>http://diehrstraits.com/2009/08/bastion/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 21:24:57 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Bastion]]></category>
		<category><![CDATA[Board and Card Games]]></category>
		<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/?p=231</guid>
		<description><![CDATA[In my spare time I've been working on a card game called Bastion where two players duke it out in a battle reminiscent of warfar in the 16th through 19th centuries. During this time period they had big solid fortresses, and an incredible variety of techniques for capturing those fortresses. Here is a topic I [...]]]></description>
			<content:encoded><![CDATA[<p>In my spare time I've been working on a card game called Bastion where two players duke it out in a battle reminiscent of warfar in the 16th through 19th centuries. During this time period they had big solid fortresses, and an incredible variety of techniques for capturing those fortresses.</p>
<p><a title="here is a topic I started on GoodGamery" href="http://lol.goodgamery.com/index.php?showtopic=2225" target="_blank">Here is a topic I started on GoodGamery</a> to discuss the development of Bastion.</p>
<p>The core of the game has one player buying defenses while the other player tries to breach them. Most of the cards they use will be similar, except that the defender has access to a bunch of fortifications, while the attacker will use specialized units like miners, sappers, siege ladders, and so on.</p>
<p>Each of the units has a couple corresponding Combat cards, which represent maneuvers or tactics that the player's troops use in battle. The more expensive units have access to more flexible or more powerful Combat cards, and specialized troops have specialized Combats. By moving all of the specialized rules for the units onto their combat cards, it keeps the units from having a bunch of special keywords, numbers, and abilities. Instead, they have only a cost and a health, and the rest gets to be artwork. All of the complicated stuff is on the combat cards, and since you only pick from a couple of those per turn, the combat plays out pretty simply.</p>
<p><a href="http://diehrstraits.com/gg/bastion/playtest1/Cards/" target="_blank"> Here is a spoiler of all the cards I've designed so far.</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>ExSphere</title>
		<link>http://diehrstraits.com/2009/04/exsphere/</link>
		<comments>http://diehrstraits.com/2009/04/exsphere/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 22:18:25 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[puzzles]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/?p=146</guid>
		<description><![CDATA[ExSphere is a game I made for a project in Professor Laird's Game Development course at the University of Michigan.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="/md/img/th/exsphere_1-th.jpg" alt="" /><br />
<a href="/md/exsphere/"><img src="/images/icon-exsphere.gif" alt="" /> ExSphere Main Page</a> - <a href="/md/exsphere/files/ExSphere.zip">Download</a></p>
<p>ExSphere is a game I made for a project in Professor Laird's Game Development course at the University of Michigan.</p>
<p>It took a total of three weeks, including all programming, art, and sound.</p>
<p>The goal of the game is to destroy all of the blocks on each level. This includes everything except<br />
the indestructible walls, skulls, and power ups.</p>
]]></content:encoded>
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		<item>
		<title>Doubloons!</title>
		<link>http://diehrstraits.com/2009/04/doubloons/</link>
		<comments>http://diehrstraits.com/2009/04/doubloons/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 22:11:28 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pirates]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/?p=140</guid>
		<description><![CDATA[Doubloons! is a game where you are a pirate captain, commanding your ship and crew to take over and plunder enemy ships. At your disposal are cannons, bilge pumps, rowboats, grappling hooks, gangplanks, and a load of angry pirates. ]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://diehrstraits.com/md/img/th/doubloons_title-th.jpg" alt="Doubloons" /></p>
<p><a href="http://diehrstraits.com/md/pirates.htm"><img src="http://diehrstraits.com/images/icon-ship.gif"> Doubloons! Main Page</a> - <a href="http://diehrstraits.com/md/files/Doubloons!.zip">Download</a></p>
<p>Doubloons! is a game where you are a pirate captain, commanding your ship and crew to take over and plunder enemy ships. At your disposal are cannons, bilge pumps, rowboats, grappling hooks, gangplanks, and a load of angry pirates. </p>
<p>Your goal is to attack your opponent's ship, steal their gold, sink it, and sail off into the sunset (in that order). You control the pirates through orders you give them, and then the pirates will complete the task to the best of their abilities. Combat effectiveness may change during battle due to grapeshot, inability to swim, and injury from swords. </p>
<p>The controls are listed above each ship on the play screen, start with Vs. Mode so that your opponent doesn't do anything. You control the pirates by giving them orders. </p>
<p>For example you hit the "man the cannons" button and the game will pick an idle/defending pirate and make him load the cannons. Later, you can hit the "decrement cannon loaders" button and the game will remove one of your cannoneers. </p>
<p>The game ends when a player has no pirates left and one of the ships has sunk (Not necessarily that player's ship!), or when one of the ships escapes from the other by sailing off the edge of the screen, or when you press ESC. After this, each player is scored by gold possessed, pirates killed, damage dealt, and whether their ship survives or not.</p>
]]></content:encoded>
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		<item>
		<title>Proof of Concept</title>
		<link>http://diehrstraits.com/2008/10/proof-of-concept/</link>
		<comments>http://diehrstraits.com/2008/10/proof-of-concept/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 13:56:07 +0000</pubDate>
		<dc:creator>mdiehr</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Traffic Programmer]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[implementation]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://diehrstraits.com/blog/?p=23</guid>
		<description><![CDATA[Here's an awesome file you should check out. futrapro.zip proof of concept (Windows EXE) Controls: Mouse + left click to drag pieces around. Esc to quit. Delete when selecting a cone to delete it.]]></description>
			<content:encoded><![CDATA[<p>Here's an awesome file you should check out.</p>
<p><a href="http://diehrstraits.com/blog/wp-content/uploads/2008/10/futrapro.zip" title="download this">futrapro.zip proof of concept</a> (Windows EXE)</p>
<p>Controls:</p>
<ul>
<li>Mouse + left click to drag pieces around.</li>
<li>Esc to quit.</li>
<li>Delete when selecting a cone to delete it.</li>
</ul>
]]></content:encoded>
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