Projects I Won’t Finish A Game Development Log

30Jun/100

Pyramid Defense Flash Demo

Here's a flash demo that makes an isometric "pyramid":

Well, it's really only a quarter of a pyramid, and they did a bad job making it even. Also, there are snakes everywhere.

You can press "space" to randomize what shows up!

Man, Flixel is easy to use.

28Jun/100

Pyramid Defense

A fun image to look at. I am designing the tiles that will make up the terrain and some of the defensive structures/creatures you can create.

25Jun/100

Game Idea: Building Controller

A planning failure has left a nearby construction project almost complete, but the company that will be leasing it has very strong efficiency, water, energy, and security concerns that must be addressed.

As a building automation controls engineer, your job is to make this building smart enough to improve all of the above categories, which will save the leasing company money in the long run.

At your disposal are various kinds of sensors that can be used almost anywhere, and they can be used to control different aspects of the building to keep things running smoothly. You'll have to design a robust system that can handle all 7 days of the week, including any special events or circumstances that may drastically raise or lower the amount of people present.

Gameplay items:

  • Monitor usage to increase or decrease the temperature of a particular floor or area
  • Lock or unlock particular doors on a time cycle
  • Set up elevator park locations and other behaviors
  • Dim or shut off lights in areas that aren't being used, or have enough natural light
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24Jun/100

Game Idea: Pyramid Designer

As the pharaoh's lead pyramid design technician, you are tasked with creating the ancient world's foremost anti-tomb-raider burial monument. You get to create the layout, dead ends, pitfalls, traps, and distractions to keep any robbers from making their way to the pharaoh's final chamber.

As a renowned engineer, you have the ability to utilize ropes and weighted stones to create shifting or reactive paths to the burial chamber, and you will definitely need to use as many tricks as you can to succeed.

Every successful invader will be handily dispatched by the pharaoh's mummy, but allowing too many will find you being subject to the mummy's curse as well. If you perform well enough, you will be rewarded in the afterlife!

A hybrid between an engineering puzzle game and tower defense.

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13Sep/090

Bastion Template v4

The latest template:

http://diehrstraits.com/gg/bastion/playtest4/cards.html

13Aug/090

Bastion

In my spare time I've been working on a card game called Bastion where two players duke it out in a battle reminiscent of warfar in the 16th through 19th centuries. During this time period they had big solid fortresses, and an incredible variety of techniques for capturing those fortresses.

Here is a topic I started on GoodGamery to discuss the development of Bastion.

The core of the game has one player buying defenses while the other player tries to breach them. Most of the cards they use will be similar, except that the defender has access to a bunch of fortifications, while the attacker will use specialized units like miners, sappers, siege ladders, and so on.

Each of the units has a couple corresponding Combat cards, which represent maneuvers or tactics that the player's troops use in battle. The more expensive units have access to more flexible or more powerful Combat cards, and specialized troops have specialized Combats. By moving all of the specialized rules for the units onto their combat cards, it keeps the units from having a bunch of special keywords, numbers, and abilities. Instead, they have only a cost and a health, and the rest gets to be artwork. All of the complicated stuff is on the combat cards, and since you only pick from a couple of those per turn, the combat plays out pretty simply.

Here is a spoiler of all the cards I've designed so far.

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13Apr/090

ExSphere


ExSphere Main Page - Download

ExSphere is a game I made for a project in Professor Laird's Game Development course at the University of Michigan.

It took a total of three weeks, including all programming, art, and sound.

The goal of the game is to destroy all of the blocks on each level. This includes everything except
the indestructible walls, skulls, and power ups.

13Apr/090

Doubloons!

Doubloons

Doubloons! Main Page - Download

Doubloons! is a game where you are a pirate captain, commanding your ship and crew to take over and plunder enemy ships. At your disposal are cannons, bilge pumps, rowboats, grappling hooks, gangplanks, and a load of angry pirates.

Your goal is to attack your opponent's ship, steal their gold, sink it, and sail off into the sunset (in that order). You control the pirates through orders you give them, and then the pirates will complete the task to the best of their abilities. Combat effectiveness may change during battle due to grapeshot, inability to swim, and injury from swords.

The controls are listed above each ship on the play screen, start with Vs. Mode so that your opponent doesn't do anything. You control the pirates by giving them orders.

For example you hit the "man the cannons" button and the game will pick an idle/defending pirate and make him load the cannons. Later, you can hit the "decrement cannon loaders" button and the game will remove one of your cannoneers.

The game ends when a player has no pirates left and one of the ships has sunk (Not necessarily that player's ship!), or when one of the ships escapes from the other by sailing off the edge of the screen, or when you press ESC. After this, each player is scored by gold possessed, pirates killed, damage dealt, and whether their ship survives or not.

3Oct/080

Proof of Concept

Here's an awesome file you should check out.

futrapro.zip proof of concept (Windows EXE)

Controls:

  • Mouse + left click to drag pieces around.
  • Esc to quit.
  • Delete when selecting a cone to delete it.
29Sep/081

FuTraPro Progress

Got some things working. Cars come out of the green triangles at regular times, and follow the signs to switch lanes, accelerate, and brake. Drag & drop also works on all of the objects.

Here's a screenshot.

FuTraPro Screen 1