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Category Archives: Game Dev
Pyramid Defense Flash Demo
Here’s a flash demo that makes an isometric “pyramid”: Well, it’s really only a quarter of a pyramid, and they did a bad job making it even. Also, there are snakes everywhere. You can press “space” to randomize what shows … Continue reading
Posted in Game Dev, Games, Programming, Pyramid Defense
Tagged flash, pyramids, randomization, snakes, spikes
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Pyramid Defense
A fun image to look at. I am designing the tiles that will make up the terrain and some of the defensive structures/creatures you can create.
Game Idea: Building Controller
A planning failure has left a nearby construction project almost complete, but the company that will be leasing it has very strong efficiency, water, energy, and security concerns that must be addressed. As a building automation controls engineer, your job … Continue reading
Game Idea: Pyramid Designer
As the pharaoh’s lead pyramid design technician, you are tasked with creating the ancient world’s foremost anti-tomb-raider burial monument. You get to create the layout, dead ends, pitfalls, traps, and distractions to keep any robbers from making their way to … Continue reading
Bastion Template v4
The latest template: http://diehrstraits.com/gg/bastion/playtest4/cards.html
Bastion
In my spare time I’ve been working on a card game called Bastion where two players duke it out in a battle reminiscent of warfar in the 16th through 19th centuries. During this time period they had big solid fortresses, … Continue reading
ExSphere
ExSphere is a game I made for a project in Professor Laird’s Game Development course at the University of Michigan. Continue reading
Doubloons!
Doubloons! is a game where you are a pirate captain, commanding your ship and crew to take over and plunder enemy ships. At your disposal are cannons, bilge pumps, rowboats, grappling hooks, gangplanks, and a load of angry pirates. Continue reading
Proof of Concept
Here’s an awesome file you should check out. futrapro.zip proof of concept (Windows EXE) Controls: Mouse + left click to drag pieces around. Esc to quit. Delete when selecting a cone to delete it.
Posted in Game Dev, Programming, Traffic Programmer
Tagged downloads, games, implementation, traffic
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FuTraPro Progress
Got some things working. Cars come out of the green triangles at regular times, and follow the signs to switch lanes, accelerate, and brake. Drag & drop also works on all of the objects. Here’s a screenshot.