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Monthly Archives: September 2008
FuTraPro Progress
Got some things working. Cars come out of the green triangles at regular times, and follow the signs to switch lanes, accelerate, and brake. Drag & drop also works on all of the objects. Here’s a screenshot.
Progress Update
Got Game Maker 7 installed. Its event system is miles ahead of what MMF had, though it took a couple tries to get things working the way I wanted to. Here’s what I have so far: Cars that can move … Continue reading
Posted in Game Dev, Game Maker, Traffic Programmer
Tagged games, implementation, traffic
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Future Traffic Programmer, Pt. 2
This is a follow up on the earlier post about Future Traffic Programmer, which has the unfortunate acronym ‘FTP’. I need to refine my design, since there are still a couple areas that are ambiguous. Namely, how the game processes … Continue reading
Future Traffic Programmer
Here’s an idea for a game I’ve been working on for a while now. It’s the distant future of highway traffic control. Your job as a traffic programmer is to make sure that all of the autodriver cars make it … Continue reading
Game Explorer
In chess, there are huge depositories of games past, which can be explored using powerful tool such as chess.com’s Game Explorer. Using this web program you can play moves and see what the winning percentages are for each move that … Continue reading