Projects I Won’t Finish A Game Development Log

15Apr/120

Box Dropper

I just finished a puzzle game that I've been working on in Perlenspiel. There are instructions in the game, and all you'll need is a mouse and arrow keys to control it.

Click here to play it!

Filed under: Game Dev No Comments
29Mar/120

Perlenspiel

Check out this neat little JS/HTML5 game engine: Perlenspiel.org

Perlenspiel is a gameclavier, an instrument for studying and composing digital games.

It was created in 2009 by Brian Moriarty for his game design students in the Interactive Media and Game Development program at Worcester Polytech.

I made a little game with it, too: Racer

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25May/110

It’s hard to post when it isn’t a habit

I've been busy playing things like Minecraft and Terraria, which are both sandbox adventure games where you dig in the ground to find valuables, which you then use to build better stuff for digging in the ground with.

They both also have multiplayer support, and let me tell you, it's amazing to build and explore with your friends.

Both games cost less than $20 apiece - it's worth getting one of them and checking it out. Minecraft has the advantage of being 3D, while Terraria has a better adventure progression built into the game.

Filed under: Games No Comments
14Mar/110

Dominion Spoilers site Updated

I've released an updated version of the Dominion Spoilers site, this time with a search bar and some UI pretty stuff.

Check it out here: http://dominion.diehrstraits.com/

30Jun/100

Pyramid Defense Flash Demo

Here's a flash demo that makes an isometric "pyramid":

Well, it's really only a quarter of a pyramid, and they did a bad job making it even. Also, there are snakes everywhere.

You can press "space" to randomize what shows up!

Man, Flixel is easy to use.

28Jun/100

Pyramid Defense

A fun image to look at. I am designing the tiles that will make up the terrain and some of the defensive structures/creatures you can create.

25Jun/101

Game Idea: Building Controller

A planning failure has left a nearby construction project almost complete, but the company that will be leasing it has very strong efficiency, water, energy, and security concerns that must be addressed.

As a building automation controls engineer, your job is to make this building smart enough to improve all of the above categories, which will save the leasing company money in the long run.

At your disposal are various kinds of sensors that can be used almost anywhere, and they can be used to control different aspects of the building to keep things running smoothly. You'll have to design a robust system that can handle all 7 days of the week, including any special events or circumstances that may drastically raise or lower the amount of people present.

Gameplay items:

  • Monitor usage to increase or decrease the temperature of a particular floor or area
  • Lock or unlock particular doors on a time cycle
  • Set up elevator park locations and other behaviors
  • Dim or shut off lights in areas that aren't being used, or have enough natural light
Tagged as: 1 Comment
24Jun/100

Game Idea: Pyramid Designer

As the pharaoh's lead pyramid design technician, you are tasked with creating the ancient world's foremost anti-tomb-raider burial monument. You get to create the layout, dead ends, pitfalls, traps, and distractions to keep any robbers from making their way to the pharaoh's final chamber.

As a renowned engineer, you have the ability to utilize ropes and weighted stones to create shifting or reactive paths to the burial chamber, and you will definitely need to use as many tricks as you can to succeed.

Every successful invader will be handily dispatched by the pharaoh's mummy, but allowing too many will find you being subject to the mummy's curse as well. If you perform well enough, you will be rewarded in the afterlife!

A hybrid between an engineering puzzle game and tower defense.

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11May/100

Dominion: Alchemy Visual Spoiler

I updated my dominion site with a new MySql/PHP backend and scans from Dominion: Alchemy. Some of them are in other languages, pending better scans.

http://dominion.diehrstraits.com/

Enjoy!

18Feb/100

Bastion v. 8

Here is the new visual spoiler for Bastion:

http://b.diehrstraits.com/playtest8/cards.html

Incendiary artillery card for Bastion. Costs 4, has 3 health. 2 Damage. Now and next turn, your opponents get -2 Resist. Counter Charge cavalry card from Bastion. Costs 5, has 5 health. If your opponent played a tactic card just now, +1 Tactic. Whenever they play another tactic card this turn, +1 Tactic.