Bastion v. 8
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Visual Spoiler: http://dominion.diehrstraits.com/
Text Spoiler: http://dominion.diehrstraits.com/list.html
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In my spare time I’ve been working on a card game called Bastion where two players duke it out in a battle reminiscent of warfar in the 16th through 19th centuries. During this time period they had big solid fortresses, and an incredible variety of techniques for capturing those fortresses.
Here is a topic I started on GoodGamery to discuss the development of Bastion.
The core of the game has one player buying defenses while the other player tries to breach them. Most of the cards they use will be similar, except that the defender has access to a bunch of fortifications, while the attacker will use specialized units like miners, sappers, siege ladders, and so on.
Each of the units has a couple corresponding Combat cards, which represent maneuvers or tactics that the player’s troops use in battle. The more expensive units have access to more flexible or more powerful Combat cards, and specialized troops have specialized Combats. By moving all of the specialized rules for the units onto their combat cards, it keeps the units from having a bunch of special keywords, numbers, and abilities. Instead, they have only a cost and a health, and the rest gets to be artwork. All of the complicated stuff is on the combat cards, and since you only pick from a couple of those per turn, the combat plays out pretty simply.
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Here are some basic strategies for Dominion.
Buy the best treasure you can afford each turn, or a Province. This is a basic strategy that will not win you many games, unless you’re playing against new players.
1-2: No buy
3-5: Buy silver
6-7: Buy gold
8+: Buy Province
Buy Smithy until you have 3 of them. Otherwise, buy the best treasure you can afford, or a Province. This will always beat Big Money, because Smithy is usually a much better buy at 4-5 coins than silver.
1-2: No buy
3: Buy Silver
4-5: Buy Smithy, limit 3
6-7: Buy Gold
8+: Buy Province
For turns 1 and 2, buy Chapel and Silver. After that, chapel away all coppers and estates you draw, while buying silvers and easing into another strategy, usually buying treasures and +card draw.
This strategy means forgoing most card buys other than Remodel. When you start out, getting a Silver and a Remodel are optimal buys. Then,make the following Remodels:
Estate -> Remodel
Remodel -> Gold
Gold -> Province (Once the game is close to ending, unless you can use the Gold to buy a Province that turn)
Good support cards include Cellar, Throne Room, Village, and Chapel, which all make your Remodels more reliable and more frequent.
Don’t buy too many actions that don’t themselves give +actions. Otherwise you’re at risk for drawing multiple actions when you can only play one of them.
When players start buying Provinces, carefully take note of how many each player has bought, and how many are left. Once there are about 1-2 provinces left per player, it’s time to stop buying cards that don’t give you +Victory, because there won’t be enough time to draw any new cards you buy.
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Dominion is a fun game by Donald X. Vaccarino.
Here is a visual spoiler of all the released cards: http://dominion.diehrstraits.com/
Here is a spoiler list of all the released cards, plus some that haven’t been released yet: http://dominion.diehrstraits.com/list.html
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The essense of chess tactics is to make a single move which threatens the opponent twice – unless they have some counter tactic to either deal with both threats, they will end up in a worse position, because you will be able to follow through on one of your threats with no trouble.
The simplest tactic is the fork – where one piece directly attacks two or more pieces. This is normally done by knights, because of their unique movement, but any piece may fork – including the king!
Other tactics include the following:
Tactics like these can be strung together to form combinations. An example of this is known as a windmill – a series of checks and discovered checks where the attacker can pick off defending pieces on every other move, and the place their pieces in a better position at the end. This usually happens where the opponent’s king becomes stuck in a place where it has only a couple squares to move to. A good example is in this game, starting on move 25 with a queen sacrifice to set up the windmill.
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ExSphere is a game I made for a project in Professor Laird’s Game Development course at the University of Michigan.
It took a total of three weeks, including all programming, art, and sound.
The goal of the game is to destroy all of the blocks on each level. This includes everything except
the indestructible walls, skulls, and power ups.
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Doubloons! Main Page – Download
Doubloons! is a game where you are a pirate captain, commanding your ship and crew to take over and plunder enemy ships. At your disposal are cannons, bilge pumps, rowboats, grappling hooks, gangplanks, and a load of angry pirates.
Your goal is to attack your opponent’s ship, steal their gold, sink it, and sail off into the sunset (in that order). You control the pirates through orders you give them, and then the pirates will complete the task to the best of their abilities. Combat effectiveness may change during battle due to grapeshot, inability to swim, and injury from swords.
The controls are listed above each ship on the play screen, start with Vs. Mode so that your opponent doesn’t do anything. You control the pirates by giving them orders.
For example you hit the “man the cannons” button and the game will pick an idle/defending pirate and make him load the cannons. Later, you can hit the “decrement cannon loaders” button and the game will remove one of your cannoneers.
The game ends when a player has no pirates left and one of the ships has sunk (Not necessarily that player’s ship!), or when one of the ships escapes from the other by sailing off the edge of the screen, or when you press ESC. After this, each player is scored by gold possessed, pirates killed, damage dealt, and whether their ship survives or not.
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Here’s an awesome file you should check out.
futrapro.zip proof of concept (Windows EXE)
Controls:
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